The Iconic Game at 20 – The Plastic Guitar That Connected Generations Among Rock Fans

It has been two decades after Guitar Hero first launched in North America, giving everyday gamers the means to become rock legends. Not in reality, but try telling that anyone who's mastered Free Bird’s four-minute guitar solo in front of an enthusiastic living-room audience.

Created by the developers, the game gave players a guitar-shaped controller to follow on-screen cues scrolling down the screen in time with the music. Each riff mimicked specific notes, creating the sensation of a genuine live show.

The studio had already experimented in the music genre prior to teaming up with the publisher, later purchased by Activision during the mid-2000s. Collaboratively, they laid the foundations for an unlikely billion-dollar series that had a remarkable influence on numerous of the artists included, introducing classic groups to a new generation of younger players.

A former executive, ex-chief operating officer from the developer, recalls the initial budgetary hurdles of licensing the songs – even though the first two games primarily featured rerecorded tracks.

“We rerecorded all the music because the cost was so high,” he says. “Despite having the publishing rights by themselves, it was extremely difficult. We failed to secure acts such as the Who – the publisher had virtually no money, and we were fairly certain the project would flop. But once the game took off, album purchases airtime were going up, everyone wanted to participate.”

He adds: “Among the amazing things was how many mothers and fathers got in touch and thanked us for exposing their kids to the songs they adored. It evolved into a multigenerational phenomenon.”

Timeless Music Gains a New Audience

Northern Irish blues-rock band one featured act included their track in the 2008 release Guitar Hero World Tour. Lead musician Paul Mahon recalls the way the game revived classic rock to the forefront: “Guitar Hero offered a larger, new demographic. Typically this had been considered outdated material, but then when it was featured on the game young people were finding it, abruptly it became trendy. That legitimised the genre, and got rid of the ‘dad rock’ tag. It gave our catalog a new life.”

In 2008, the band's first record was still not available stateside, meaning Guitar Hero served as a primary platform of discovery for the group as they went on US tour opening for the rock giants. “The roadies had on the song during travel, and several recognized us thanks to the game,” he notes.

Rock’s Heavyweight Titles Enduring Impact

Music's biggest acts quickly took advantage of the game's success, including bands like Aerosmith, Metallica and others featuring in dedicated spin-off titles that focused on their music collections and associated lore, imagery and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, it was said earned the group greater revenue than any of their records. It sold more than 500,000 copies upon release, and demand for their songs rose significantly during an era as the industry faced decline.

The series continues to inspire nimble-fingered fanaticism among its fans. Earlier this year, a streamer completed a remarkable feat of DragonForce’s the challenging track – a notoriously difficult anthem made popular by Guitar Hero – using a fan-made version, a freeware game with almost identical mechanics but an array of customisation options. The song is difficult enough on expert mode, not to mention played at double speed while hitting every one of its near 4,000 notes. The streamer stated requiring nine months to accomplish.

“The game is a fun, imaginary experience. If you play Call of Duty, it doesn't imply you ought to use actual weapons and go to war,” notes DragonForce guitarist Herman Li.

DragonForce had already completed a profitable run before Through the Fire and Flames appeared on Guitar Hero III, yet he explains it turned them into widely recognized. “I remember our distributors informing us that our selling albums like crazy,” he says. “Popularity surged on the subsequent tour, and we performed just before top acts on the Mayhem festival.”

In fact, the band's visibility from Guitar Hero proved so vast that it threatened to overshadow everything else accomplishments. Last year, the track featured in promotional material for a major film. “Previously I thought otherwise, but now I accept it,” Li says. “Should you just listen to a single track, that's fine – everyone’s got their own path in music and I'm pleased we’ve been part in fans' experiences”.

Enduring Legacy of a Iconic Controller

Top-tier promotion, whether it’s for cars, clothes or games, goes further than selling something – it inspires a desire. Did Guitar Hero tap into that? “Precisely what we were aiming to achieve,” he confirms. “The excitement of being a rock star in the spotlight. From day one, the creators felt that there’s an instinctive urge to make music, and their goal was to use technology to allow people to do it”.

Most of Guitar Hero games came out over a mere half-decade from 2005 to 2010, featuring spin-offs such as DJ Hero, complete with a spinning deck, and Band Hero. After that, the publisher’s interest on peripherals waned, except for a brief comeback several years later.

Titles like the fan project and Fortnite Festival have maintained the community alive, and there’s set to be a new product from the original publisher on the way. A new studio has begun work on their first rhythm-based title. The initial creators are participating in advisory roles. Is the world prepared to welcome a new entry in the spirit of Guitar Hero?

“Our team believed those games might become similar to sports games allowing annual update every year,” Dornbrook says. “There’s so much new music it could remain perennially popular, thus I remain hopeful. It's entirely possible why it can’t continue for future fans.”

Wayne Hall
Wayne Hall

Wildlife biologist and conservationist with over a decade of experience studying sloths in Central and South America.